Velocity
| Symbol | Name | Unit |
|---|---|---|
| velocity component on axis (up) | m/s | |
| initial velocity | m/s | |
| acceleration due to gravity | m/s² | |
| time | s |
Note. The axis points up, hence the minus before . A drop from rest: speed .
Vertical motion under gravity: dropping, throwing up and down, graphs of acceleration, velocity and coordinate.
| Symbol | Name | Unit |
|---|---|---|
| velocity component on axis (up) | m/s | |
| initial velocity | m/s | |
| acceleration due to gravity | m/s² | |
| time | s |
Note. The axis points up, hence the minus before . A drop from rest: speed .
| Symbol | Name | Unit |
|---|---|---|
| height at time | m | |
| initial height | m | |
| initial velocity | m/s | |
| acceleration due to gravity | m/s² | |
| time | s |
Note. Landing means . Use this condition to find the time of fall.
| Symbol | Name | Unit |
|---|---|---|
| height fallen | m | |
| acceleration due to gravity | m/s² | |
| time of fall | s |
| Symbol | Name | Unit |
|---|---|---|
| time to reach the top | s | |
| maximum height above the throw point | m | |
| initial speed (upward) | m/s | |
| acceleration due to gravity | m/s² |
Note. Both follow from at the top. Falling back from that height takes as long as the rise.
Set the quantities with the sliders. The graphs and the formulas with your numbers update at once.
Drag the ball with the mouse to set its starting height. The dots mark the body's position every 0.5 s.
The graphs are drawn as the body moves. Click a graph to move through the recording.
. It decreases when the body moves against the axis.
Distance never decreases: after a turnaround it grows while shrinks.
The shaded area is the displacement .
: below the axis because points up. Zero on the ground.
Hit the target: throw a body up or horizontally, watch the dots every 0.5 s and the velocity components — the horizontal and vertical motions are independent.